Overview
Problem
Research
Prototyping
Testing
Tetrise, Project Two, Ux By Sophie Peterson
Tetrise

Project Overview
May 2019 - September 2019
Tetrise allows time poor individuals to effectively ‘tetris’ gaps in their schedule into productive workouts at nearby gyms and boutique fitness studios.” Tetrise offers a home to spontaneity and ever-fleeting motivation at a fraction of the price. 
Software Used
Adobe Creative Suite
Figma
Axure

Design Problem

Gyms go with unbooked classes every day. Busy individuals are often looking for more convenience at a cheaper price.

Vacant, unbooked gym classes

+

Busy, fitness minded individuals

=

A platform for booking last
minute, discounted gym classes

Research

The fitness market is a saturated one, so competitor research was an essential first step. Next, questionnaires were handed out and interviews were conducted to create a multiple user personas.

Competitor Analysis
Fitness Passport's
Goal
Fitness program for workplaces which connects with local gyms.
Fitness Passport's
Audience
Corporate professionals and workplaces.
Fitness Passport's
Reach
Sydney, Australia
Fitness Passport's
Member System
Established via the CEO of your workplace.
Fitness Passport's
Accessibility
Physical pass.
Mind Body's
Goal
To connect studios with clients with a simple booking system
Mind Body's
Audience
Studio owners and potential clients.
Mind Body's
Reach
Worldwide
Mind Body's
Member System
Inherited from partner fitness studio.
Mind Body's
Accessibility
App and Desktop
Class Pass'
Goal
To offer diverse class choices, anywhere in the world.
Class Pass'
Audience
Youthful audience wanting to avoid commitment.
Class Pass'
Reach
Worldwide
Class Pass'
Member System
Credit points on a monthly billing basis.
Class Pass'
Accessibility
App and Desktop
Questionaires
Interview Synthesis
Usage Motive

The most prevant way people start new sports + workouts is through friends. An established reputation, location, atmosphere and platform of the gym is highly influential.

Needs
Users want something quick, carefree, easy to use and exciting.
Goals
Most users want to invest their time in things that improve their quality of life, particularly their mental and physical health.
Audience
Full time workers, particularly shift workers, are the likely clientele. However, it is the time poor that would be the most prevalent user group.
User Persona
Empathy Mapping

Prototyping

A full Axure prototype was produced in order to test the minimum viable product with users.

Minimum Viable Product

The product must, at a minimum, offer: 

+ Choice: many different partnerships with studios in the greater Sydney area. 
+ Ease of use: easy sign up + payment. 
+ Accessibility: for varying budgets, time constraints and physical abilities. 
+ A Follow Through: needs to guide the user through this new process of booking classes. 

User Flow
Wireframing
Landing Page
Log In + Register
Browse Studios
Profile Dashboard

Usability Testing

Three usability tests were conducted with four participants, as well as a dry run. An Axure prototype was created and participants were tested in person and over Zoom.

Final Product

The product was primarily designed for desktop and tablet usage, with the assumption that an app that uses the same user flows would be developed.

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